← All research themes
  • Cybersickness
  • Locomotion
  • Interaction

Usable & Comfortable XR

We design around human perception so XR is usable and comfortable across domains and applications.

Views through a field-of-view restrictor, an arc-guided pointing technique, a virtual water maze, and an optic-flow adaptation environment from our studies

XR only reaches its potential if people can use it comfortably, for long periods, and in many different settings. We study how visual motion, field of view, locomotion design, and perceptual adaptation shape comfort and spatial understanding, and we design interaction techniques around those limits of human perception.

Recent result: our peripheral teleportation technique, which shows a rest frame in the user’s peripheral vision during locomotion, received a Best Paper Award at IEEE VR 2025 (Nie et al., 2025).

Research directions

  • Cybersickness measurement and mitigation
  • Field-of-view and rest-frame techniques
  • Virtual locomotion and teleportation
  • Spatial perception and navigation
  • Adaptation to optic flow and immersive motion
  • Designing and evaluating XR interaction techniques

Our work includes foveated field-of-view restriction (Adhanom et al., 2020), spatial navigation and sex-related differences in VR sickness (Al Zayer et al., 2019), perceptual adaptation (Adhanom et al., 2022), space deformation during acceleration (Nie et al., 2023), peripheral teleportation (Nie et al., 2025), a meta-analysis of washout periods in cybersickness research (Nie et al., 2026), and lessons from evaluating an exploratory VR interaction technique (Demirseren et al., 2026).

The long-term goal is XR that stays comfortable and easy to use without compromising interaction, learning, or spatial performance.

Publications

2026

  1. TVCG
    Revenge of the Sick: A Meta-Analysis of Washout Periods in Cybersickness Research
    Tongyu Nie, Ville Cantory, Courtney Hutton Pospick, and 7 more authors
    IEEE Transactions on Visualization and Computer Graphics, Jun 2026
  2. arXiv
    demirseren2026beyond.jpg
    Beyond Task Performance: Lessons Learned from Evaluating an Exploratory VR Interaction Technique
    Nevzat Umut Demirseren, Corey Pittman, Isayas Berhe Adhanom, and 2 more authors
    Sep 2026

2025

  1. TVCG
    nie2025peripheral.jpg
    Peripheral teleportation: A rest frame design to mitigate cybersickness during virtual locomotion
    Tongyu Nie, Courtney Hutton Pospick, Ville Cantory, and 5 more authors
    Apr 2025

2023

  1. IEEE VR
    rolling-stone.png
    Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness
    Tongyu Nie, Isayas Berhe Adhanom, and Evan Suma Rosenberg
    Mar 2023

2022

  1. Frontiers VR
    adaptation_training_flow.jpg
    VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
    Isayas Adhanom, Savannah Halow, Eelke Folmer, and 1 more author
    2022

2020

  1. IEEE VR
    foveated_restrictor.png
    The Effect of a Foveated Field-of-view Restrictor on VR Sickness
    Isayas Berhe Adhanom, Nathan Navarro Griffin, Paul MacNeilage, and 1 more author
    Mar 2020

2019

  1. CHI
    fov_chi.png
    The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
    Majed Al Zayer, Isayas B. Adhanom, Paul MacNeilage, and 1 more author
    2019